In
this cross-platform training course you will learn how to animate
using Flash. We'll teach you the basics of character animation,
including lip syncing and Rotoscoping, and then how to employ these
techniques using Flash MX, Poser and Swift 3D. Upon completion of
this course we will have given you
the confidence and understanding that you need to begin creating
cartoons and animations of your own.
The
two-day course features the following lessons:
Lesson 1: Defining
Character Animation - This lesson looks at techniques for conveying
motion (speed blurring, weight, opposing actions, anticipation,
overshooting, squash and stretch), human movements (walking + fiddling),
rotoscoping.
Lesson
1: Support Files - Code driven animation techniques to
support the content of lesson 1.
Lesson
2: Using sound to enhance your animation - Lesson 2 covers
recording sound effects, recording music, compressing sound, integrating
sound and music into your Movie, creating surround sound effects.
Lesson
3 : Lip-synching and facial expressions - This chapter
defines lip syncing, track analysis, shows how to connect sounds
to lip movements, timing mouth shapes, eye expressions, animation
and tricks of the trade.
Lesson
4: Internet/video - You
will learn about publishing and exporting your Macromedia Flash
movies, optimisation, publish settings. cartoons and the Internet
(preloaders, Internet restrictions), cartoons and video (preparing
your movie, outputting animations from Flash 6 to video).
Lesson
5:The PocketPC - This section looks at issues of interface design, size, format, bandwidth for delivery and animation techniques for both mobile and portable communications. This chapter is broken down into two parts. The first part looks at the hardware and interface issues that an animator needs to come to grips with. The second part is very much the techniques of animation for small devices.
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